FOR THE INTELLIVISION@ OR INTELLIVISION@ II MASTER COMPONENT Congo Bongo TM O F F I C I A L A R C A D E V E R S I O N SEGA VIDEO GAME CARTRIDGE You're a hunter on a jungle safari. The jungle is full of creatures determined to give you a run for your life, but none of them can match the mischief of CONGO BONGO the Gorilla. The object of the game is to get even with Congo Bongo while collecting as many points as you can. But watch your step, one slip and it's safari heaven! CONGO BONGO features: - MULTIPLE GAME SCREENS IN 3-D GRAPHICS - 10 PLAY LEVELS OF INCREASING DIFFICULTY - ONE OR TWO PLAYER JUNGLE FUN U S I N G Y O U R C O N T R O L S 1. Make sure the power switch on your game unit is turned OFF. 2. Insert INTELLIVISION game cartridge into game unit. 3. Turn on game unit POWER. First select one or two players by pressing the 1 or 2 button on the LEFT game controller. If no selection is made, the game will automatically begin as a one player game. Player 1 uses the LEFT controller and sees their score display in WHITE. Player 2 uses the RIGHT controller and sees their score display in BLACK. In a two player game, the players take turns moving the HUNTER through the jungle. You can pause the game by pressing the 5 button on game controller of the active player. Resume play by pressing the DISC. Use the controller DISC to move the HUNTER, either walking or climbing. Press either of the upper controller side buttons to make your HUNTER jump. H O W T O P L A Y GAME PLAY AND THE SCREEN. The first screen takes you to the JUNGLE MOUNTAIN. Climb cliffs and jump across the river to reach the top and catch CONGO BONGO. You lose one of three lives if you: - FALL OFF THE PATH - GET HIT BY A FALLING COCONUT - FALL INTO THE RIVER OR WATERFALL Monkeys will try to hop on your back. If you get a monkey on your back, you can't get any further. If you get all three monkeys on your back, they'll throw you off the cliff. You must shake the monkeys off your back by jumping your hunter. When you have climbed to the top, you'll surprise Congo but he'll escape and send you to the bank of the Great River and screen #2. [Fake screenshot of the intro sequence. The hunter has run from the tent before Congo has set it on fire, and the Z's are still displayed outside the tent, although the hunter is no longer in it. There must be an invisible man (or woman) sleeping in the tent, oblivious to Congo's surprise attack.] Here the dangers build as the jungle surprises increase. More creatures lurk on both banks of the river. Cross safely and you still must face the charge of raging rhinos before snagging Congo Bongo. 1. Jump onto a floating lily pad but be careful not to fall as it shrinks into the water. 2. Try to hop a ride on a hippo taking you close to safe islands. 3. Jump onto the island for rest. 4. Catch a ride on a ferocious fish to cross the next part of the river. Watch out, when the fish turns from red to orange they're about to snap and throw you into the river. Try to jump to safety in time. 5. After you make it across the river, beware of raging rhinos that threaten your last steps to the sleeping Congo Bongo. 6. Sneak up to Congo Bongo and give him the hot foot he deserves. [Imagic-style fake screenshot of the first screen. Transparent motion "swooshes" trail the hunter, monkeys, and coconuts. I didn't know the Intellivision graphics chip could handle transparencies. Maybe Sega had a special console.] After a brief moment to enjoy your victory over Congo Bongo, you are automatically sent back to the jungle to face greater jungle challenges. You are now advanced to the next play levels where the action on both screens change. FIRST SCREEN 1. After the first play level the monkeys become more aggressive. They will hop on you faster and will gang up on you faster to throw you over the sliff sooner. 2. Coconuts fall faster and more often as play level increases. 3. A snake appears on the bridge at level four and up. Avoid its deadly bite. 4. At level 8 the river jump gets shorter because the hunter is getting tired. [Imagic-style fake screenshot of the second screen. The placement of the lily pads and hippos are reversed. Also noteworthy is that the player has 257,810 points. How long has this guy been playing for?] SECOND SCREEN 1. After the first play level, the fish snap more often and give you less warning before they throw you into the water. 2. The lily pads shrink into the water faster and more often as play levels increase. 3. The rhino charge pattern changes with each level. PLAY LEVEL RHINO CHARGE 1-2 singo rhino 3-4 two rhinos charge close together 5-6 rhinos closer together 7-8 rhinos close and fast 9 and up rhinos don't get any faster after level 8 S C O R I N G At the beginning of each round, you start with 5,000 bonus points. As the game continues, you lose 100 points each time the game clock ticks down. When you advance to the next level, the starting level of bonus points increase: PLAY LEVEL STARTING BONUS COUNT 1 5,000 2 6,000 3 7,000 4 8,000 5 or more 9,000 You also receive points for simply surviving the challenges of the jungle: EACH STEP TAKEN 10 points JUMPING THE RIVER CANYON 500 points When you finally get Congo Bongo, you receive the remaining number of bonus points. If you earn 10,000 points, you will receive one additional Hunter. SCORE DISPLAY. The score display alternates with the current Bonus count in the upper left corner of the screen. The number of lives is indicated by a number 1-4 just below the SCORE/BONUS counter. Play level is indicated by the number in the upper right corner of the screen, just above Congo. After play level 9, it will show an exclamation mark next to the level. There is no limit to the number of levels you may reach. P L A Y H I N T S 1. Stay close to the jungle trees for your first few steps up the jungle mountain to avoid getting hit by coconuts. 2. To safely cross the bridge, notice that the coconuts come in waves. Try to notice when the wave passes you by and then run for the bridge. 3. On Monkey Plateau, try standing near the river edge for more safety. Be careful not to fall into the river, and don't stay there too long. The monkeys will find you eventually! 4. On the river, don't panic as you jump from place to place. Take your time, keep your cool, and jump at the right moment! 7001-00606 M O R E G R E A T G A M E S F O R O T H E R G R E A T S Y S T E M S F R O M S E G A STAR TREK -- STRATEGIC OPERATIONS SIMULATOR VIDEO GAME CARTRIDGE Sega, the arcade winners, take you where no video game has dared to go before with STAR TREK -- STRATEGIC OPERATIONS SIMULATOR. Take command at the helm of the U.S.S. Enterprise as you train for your super challenging space mission. Destroy deadly KLINGONS and ANTI-MATTER SAUCERS as you gain the nerve and skill to be victorious against the Federation's most awesome enemy...the mine-laying MONAD! [Imagic-style fake screenshot.] [Scan of the box.] Now all the action and adventure of STAR TREK zooms right into your home. Control the STAR TREK -- STRATEGIC OPERATIONS SIMULATOR and feel the thrill of maximum space challenges...but remember only you can save the Federation! OFFICIAL ARCADE VERSION BUCK ROGERS -- PLANET OF ZOOM VIDEO GAME CARTRIDGE Now, bring the 25th century into your home with the thrilling new home version of the arcade favorite, Buck Rogers -- Plater of Zoom. Fight the Battle of Planet Zoom. Skimming the surface of the planet you slip through deadly Electron Posts and smash enemy Space Hoppers. Penetrate waves of Alien Saucers as you blast deeper into space to do battle with your most powerful and cunning enemy...the MOTHER SHIP! [Imagic-style fake screenshot.] - ONE PLAYER COSMIC COMBAT - EXPLOSIVE 3-D COLOR GRAPHICS - THREE GALACTIC SCREEN DISPLAYS - FAST PACED TIMED ACTION - DEMANDING PILOT SKILLS AND CHALLENGES - JOYSTICK CONTROLS [Scan of the box.] Now you can experience the thrills and challenges of cosmic combat like never before...after all who knows space better than Buck Rogers and who knows great game better than SEGA! OFFICIAL ARCADE VERSION [Paramount logo.] Copyright @ 1983 SEGA ENTERPRISES, INC. CONGO BONGO is a trandmark of Sega Enterprises, Inc. STAR TREK is a trademark of Paramount Pictures Corporation. BUCK ROGERS is a trademark of The Dille Family Trust. INTELLIVISION is a trademark of Mattel, Inc. [Sega logo.]