A VIDEO GAME CARTRIDGE FROM @PARKER BROTHERS POPEYE ----- FOR INTELLIVISION@, INTELLIVISION II@, TANDYVISION TM AND SEARS SUPER VIDEO ARCADE TM ----- POPEYE game graphics @ 1983 King Features Syndicate, Inc. and @ 1983 Nintendo of America, Inc. POPEYE is a registered trademark of and is licensed by King Features Syndicate, Inc. Rules @ 1983 Parker Brothers, Beverly, MA 01915. Printed in U.S.A. OBJECT ______ In this game, you're POPEYE! And your goal is to catch all of Olive's hearts, notes, and cries for H-E-L-P before they hit the water and sink -- or before Brutus, the Sea Hag, or some vulture knocks you overboard. Each time you complete a round, you'll automatically proceed to the next -- and more difficult one. SETTING THE CONSOLE CONTROLS ____________________________ 1. Make sure that the cartridge is placed firmly into the cartridge slot. 2. Turn the ON/OFF switch to ON. 3. Press the ENTER button on the controller. You'll see "PLAYERS?" Press 1 or 2, depending on whether you're playing a one- or two-player game. 4. Then you'll see "LEVEL?" Refer to the GAME SELECTION box for the level at which you wish to play. Press that level number. 5. Press ENTER and you're ready to play. THE HAND-HELD CONTROLLERS _________________________ Use the directional disc on your hand-held controller to guide Popeye up and down stairs, and across different platforms. THE FIRE BUTTONS ________________ Press either one of the top two "FIRE" buttons (located on either side of the controller), whenever you want Popeye to punch Brutus' or the Sea Hag's bottles, knock out vultures, hit the punching bag, or grab his spinach. With each press of the "FIRE" button, Popeye will swing his fist once. NOTE: holding down the "FIRE" button will not repeat this action. [Illustration of an Intellivision I console with an arrow pointing between a cartridge and the cartridge slot. Arrows point to "Intellivision TM Master Component," "Reset Button," "Off/On Switch," "Two Hand-Held Controllers," "Fire Buttons," "Cartridge Slot," and "Popeye Cartridge."] PLAYING _______ You will begin each round with a specific number of Popeyes (see GAME SELECTION and DIFFICULTY LEVELS). For a one-player game, the number of Popeyes remaining is indicated at the top, left-hand side of the screen. (For a to-player game, the number of remaining Popeyes is displayed to the left for player one, right for player two.) The first Popeye will appear on the left, top-most ledge as soon as you press the ENTER button. In each round, Popeye must win Olive's affection by catching all of her hearts, notes, or cries for H-E-L-P, depending upon which round you're playing. But Brutus, the Sea Hag, and the vultures all do their best to knock Popeye overboard -- Brutus with his fists and bottles, the Sea Hag with her fast-flying bottles, and the vultures with their good aim! When any of them hit Popeye -- or if any of Olive's tokens fall into the water and are not pulled out in time -- you lose Popeye. If you have a remaining Popeye, he will appear on the top ledge, ready to try again! Spinach Throughout the rounds, Popeye's spinach will randomly appear in specific places on the screen (see SPINACH section under each round). Whenever you see it, you may move Popeye over to the spinach and press the "FIRE" button. If you reach it in time, you'll hear the "Popeye Theme." This is your chance to catch up with Brutus and knock him overboard. When you do, you gain 3000 points! In addition, if you catch any of Olive's tokens while the tune is playing, you receive DOUBLE THE SCORE FOR EACH. Once Popeye uses his spinach, it will not appear in that round again. The Sea Hag You never know when this nasty ol' biddy is going to jump out from the side lines and pelt Popeye with a bottle. But she'll only let one fly (sometimes two!) when she's on the same platform as Popeye. If Popeye's not fast enough with his fists to punch the bottle, and it hits him, you lose that Popeye. If you have a remaining Popeye, he will appear on the top ledge. SWEET HEARTS -- ROUND #1 ________________________ Hearts In this round, you must catch all 20 hearts before they fall into the water and sink -- and without being knocked over by Brutus or the Sea Hag. Each time you catch a heart, a red brick will appear on the side of Popeye's house, located at the top of the screen. Once there are 20 bricks, you'll automatically begin the next round. [Illustration of the first level game screen. Arrows point to "Number of Hearts Caught," "Olive Oyl," "Platform #1, #2, #3, #4," "Water," "Score," "Bucket," "Punching Bag," "'Thru' Ledges," "Stairs (Up & down)," "Brutus," and "Ladder (Down Only)."] "Thru"Ledges As the round begins, Popeye appears on the left, topmost ledge. You may move Popeye off this ledge and land him safely onto the platform below. Or you may move him in the opposite direction and he'll travel around to the other ledge. You may move Popeye back and forth between ledges, or off either side and onto the platform below at any time. Brutus cannot walk on these ledges, BUT HE CAN JUMP UP AND KNOCK POPEYE OVERBOARD! Stairs On each platform, there are sets of stairs which Popeye and Brutue must use to move from platform to platform. Use your joystick to guide Popeye up and down these sets of stairs. Spinach Popeye's spinach will randomly appear on the stairs to the left, either on platform #2 or platform #3. "Down" Ladder In the center of the screen, there is a ladder which connects platform #2 and platform #3. Popeye is the only one who can use this ladder, and only to move downward. However, Brutus can reach up or down this ladder and knock Popeye over. Punching Bag and Bucket You'll notice a punching bag located near the center, topmost part of the screen. When Popeye is on the right "Thru" ledge, he may punch the bag, causing the bucket to fall. If Brutus is directly below the bucket, it will stop him in his tracks and you gain extra points depending upon what level Brutus is on (See SCORING section). NOTE: Each of your Popeyes can only hit the punching bag once. Brutus cannot knock Popeye over while the bucket is on top of him. LOVE NOTES -- ROUND #2 ______________________ Notes Similar to Round #1, you must catch all 16 love notes before they sink into the water, and without being knocked overboard. Once you've caught all 16 notes, you'll automatically begin the next round. "Thru"Ledges In this round, the "Thru"ledges are located on platform #2. Again, Popeye can move off these ledges and land safely onto the platform below, or he can move around to the opposite ledge. Brutus can also move about on the ledges, however, he cannot travel around to the opposite ledge. See-Saw At the bottom, left-hand side of the screen there is a see-saw. Whenever Popeye is on the 3rd platform, he can jump off the ledge, land on the see-saw, and bounce upwards. Popeye will either land on the 2nd or 3rd platform. Brutus will land on platform #2 whenever he bounces on the see-saw. Spinach Popeye's spinach will randomly appear to the right on the stairs of the 3rd or 4th platform. HELP -- ROUND #3 ________________ This time, Olive Oyl is crying for H-E-L-P and Popeye must catch all 16 letters. Each time you catch a letter, another rung is added to the ladder located in the center of the screen. When you've caught all 16 letters, you automatically return to Round #1, but at a greater difficulty level. Sliding Platform In the center of platform #1, there is a sliging platform. When Popeye steps onto it, he'll be whisked across to the other side. If Popeye misses the sliding platform, he falls to the next platform. Vultures In this round, vultures may appear and swoop down at Popeye. If you're quick enough, Popeye can punch these vultures, and you gain 1000 points for each one he knocks out. But if you miss, the vultures can knock Popeye overboard and you lose that Popeye. If you have a remaining Popeye, he will appear on the top, left-hand side of the screen. Spinach In this round, Popeye's spinach will randomly appear at the right, either on platform #2 or platform #3. END OF ROUND ____________ The round ends once you've collected all of Olive's tokens. As long as you have a remaining Popeye, you'll automatically advance to the next round. END OF GAME ___________ The game ends when you run out of Popeyes. To play again, simply press down on the RESET button, then press ENTER and select the appropriate number of players and the game level at which you wish to play. Two-Player Games In a two-player game, players alternate as Popeye. The LEFT player goes first. Each player's score is displayed during his or her turn. - In a two-player game, when on eplayer loses all his or her remaining Popeyes, he or she is out of the game. The opponent, however, may continue to play as long as he or she has s remaining Popeye. SCORING _______ The number of points for each heart, note, or letter caught depends upon which platform Popeye is on when he catches it. EXAMPLE: If Popeye is on platform #2 when he catches any kind of token from Olive, you gain 300 points. If he is on platform #4, the token is worth 100 points. Hearts, Notes, & Letters Platform #1 ...................................................... 500 points Platform #2 ...................................................... 300 points Platform #3 ...................................................... 200 points Platform #4 ...................................................... 100 points Tokens in Water .................................................. 100 points Punching Bottles ................................................. 100 points Punching Vultures ................................................ 1000 points Hitting Punching Bag ............................................. 100 points Hitting Brutus with Bucket Platform #2 .................................................... 1000 points Platform #3 .................................................... 2000 points Platform #4 .................................................... 4000 points Knocking Brutus Overboard ........................................ 3000 points If you should have any difficulty operating or playing POPEYE, call our Electronic Service Department at these toll-free numbers: In Massachusetts 1-800-892-0297 All other states 1-800-225-0540 (not available in Alaska, Hawaii, or Canada) Lines are open 8:30 a.m. to 4:30 p.m. (EST) Mon.-Fri. (excluding holidays). If you are unable to reach us via the Answer Service Line, write to the Consumer Response Department in the location nearest you: In the U.S.A.: Parker Brothers, P.O. Box 1012, Beverly, MA 01915. In Australia and New Zealand: Toltoys Pty. Ltd., 104 Bourke Road, Alexandria, N.S.W. 2015. In Canada: Parker Brothers, P.O. Box 600, Concord, Ontario, Canada L4K1B7. In the United Kingdom: Palitoy Company, Owen Street, Coalville, Leicester LE62DE England. 180-DAY LIMITED WARRANTY ________________________ PARKER BROTHERS warrants, subject to the conditions below, that if the components of this product prove defective because of improper workmanship or material during the period of 180 days from the date of original purchase, PARKER BROTHERS will repair the product or replace it with a new or repaired unit, without charge, or will refund the purchase price. CONDITIONS: 1. Proof of Purchase: The retail sales receipt or other proof of purchase must be provided. 2. Proper Delivery: The product must be shipped pre-paid, or delivered to PARKER BROTHERS (address: 190 Bridge Street, Salem, MA 01970, Attention: Quality Control Dept.) for servicing, either in the original package or in a similar package providing an equal degree of protection. 3. Unauthorized Repair, Abuse, etc.: The product must not have been previously altered, repaired or serviced by anyone other than PARKER BROTHERS; the product must not have been subjected to an accident, misuse or abuse. REPAIRS AFTER EXPIRATION OF WARRANTY: If the product malfunctions after the 180-day warranty period you may ship the product prepaid and enclosed with a check or money order for $8.00 to Parker Brothers. Parker Brothers will, at its option, subject to the conditions above, repair the product or replace it with a new or repaired unit, subject to availability of parts. If replacement units or required parts are not available, the $8.00 payment will be refunded. EXCEPT TO THE EXTENT PROHIBITED BY APPLICABLE LAW, ALL IMPLIED WARRANTIES MADE BY PARKER BROTHERS IN CONNECTION WITH THE PRODUCT, INCLUDING THE WARRANTY OF MERCHANTABILITY, ARE LIMITED IN DURATION TO A PERIOD OF 180 DAYS FROM THE DATE OF PURCHASE; AND NO WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING THE WARRANTY OF MERCHANTABILITY, SHALL APPLY TO THIS PRODUCT AFTER SAID PERIOD. SHOULD THIS PRODUCT PROVE DEFECTIVE IN WORKMANSHIP AND MATERIAL, THE CONSUMER'S SOLE REMEDY SHALL BE SUCH REPAIR, REPLACEMENT OR REFUND AS IS HEREIN ABOVE EXPRESSLY PROVIDED, AND UNDER NO CIRCUMSTANCES SHALL PARKER BROTHERS BE LIABLE FOR ANY LOSS OR DAMAGE DIRECT OR CONSEQUENTIAL, ARISING OUT OF THE USE OF, OR INABILITY TO USE, THIS PRODUCT. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR THE EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. GAME SELECTION AND DIFFICULTY LEVELS ____________________________________ Game Number Number of Players Number of Popeyes Difficulty Level ______________________________________________________________________________ 1 1 or 2 5 Easiest. ______________________________________________________________________________ 2 1 or 2 5 Difficult. Speed of game is increased. ______________________________________________________________________________ 3 1 or 2 4 Same as Game #2. ______________________________________________________________________________ 4 1 or 2 3 Same as Game #2. ______________________________________________________________________________ Bonus Popeye You'll receive a bonus Popeye after the first 30,000 points accumulated in the game. Double Points Remember: You receive double the point value of a token if Popeye catches if while the "Popeye Theme" is playing.