A VIDEO GAME CARTRIDGE FROM @PARKER BROTHERS STAR WARS: THE EMPIRE STRIKES BACK * TM ----- FOR INTELLIVISION@, INTELLIVISION II@, TANDYVISION TM AND SEARS SUPER VIDEO ARCADE TM ----- @ Lucasfilm Ltd. (LFL) 1983. All rights reserved. Trademark owned by lucasfilm and used by Parker Brothers under authorization. Rules @ 1983 Parker Brothers, Beverly, MA 01915. Printed in U.S.A. The Empire's revenge has begun! Right now an army of Imperial Walkers * TM is marching towards the Rebel's power generator on the Ice Planet Hoth.* TM If they reach it, the entire Rebel base will blow sky high! To stop them, the Rebels must rely on missile-firing Snowspeeders.* TM The Snowspeeders are quick and agile and in the hands of a skillful commander, they can destroy the mighty Walkers. So climb into your Snowspeeder and be prepared to meet the first of your deadly enemies! OBJECT ______ To destroy as many of the Imperial Walkers as you can before they reach the power generator at the end of the battlefield -- or before the Imperial Walkers destroy your fleet of Snowspeeders. SETTING THE CONSOLE CONTROLS ____________________________ 1. Make sure the cartridge is placed firmly into the cartridge slot. 2. The the OFF/ON switch to ON. 3. Press the ENTER button on the controller. You'll see "Players?" Press 1 or 2, depending on whether you've playing a one- or two-player game. 4. Then you'll see "Level?" Refer to the Game Selection Box for the level at which you wish to play. Press that level number. 5. Press ENTER and you're ready to play. [Illustration of an Intellivision I console with an arrow pointing between a cartridge and the cartridge slot. Arrows point to "Intellivision TM Master Component," "Reset Button," "Off/On Switch," "Two Hand-Held Controllers," "Fire Buttons," "Cartridge Slot," and "Empire Cartridge."] THE HAND-HELD CONTROLLERS _________________________ Use the directional disc on your hand-held controller to fly your Snowspeeder left, right, up and down. You can accelerate your Snowspeeder in all four directions as well. To slow it down, simply change direction. To fire your missiles, press either of the two top fire buttons. [Screenshot of the game screen. Arrows point to the "Mountains," "Ice Zone," "Valleys," and "Power Generator Location."] THE BATTLEFIELD _______________ This is the battlefield on the Ice Planet Hoth. The entire battlefield is 15 TV screens wide. The radar band monitors the entire battlefield. PLAYING _______ A Rebel commander receives 5 snowspeeders per game. At the start of the game, the first Snowspeeder is displayed in the Ice Zone. The remaining "on deck" Snowspeeders are displayed at the top of the screen. [Another screenshot of the game screen.] To start the action: Fly your Snowspeeder down screen (move left) to meet the oncoming Walkers. The Walkers approach in a single file from left to right. They can bunch up behind one another but they can never pass one another. Although up to 5 Walkers can be seen on the radar band at a time, only 1 Walker will appear on the TV screen at a time. Radar Band. Use the radar band to keep an eye on the positions of all 5 Walkers and to see which Walker you're presently battling on screen. NOTE: When your Snowspeeder flies off one end of the radar band, it will reappear at the other end. [Screenshot of the game screen, with an Imperial Walker on screen. Arrows point to "Radar Band," "5 Walkers," and "Snowspeeder."] Remember: As soon as the lead Walker reaches the right end of the radar band, it blows up the power generator and ends the game. Just before this happens, however, you'll hear a warning sound and the sky will begin to flash. DESTROYING THE IMPERIAL WALKERS _______________________________ It takes 30 "hits" to destroy an Imperial Walker. Each group of 8 hits (6 in the last group) weakens the Walker one stage and changes its color. Each color change means that the Walker is walking slower, firing less often, and aiming less accurately. An Imperial Walker may go through 3 color changes before it's finally destroyed: from black to blue, red, tan, then POW! -- it's gone! A Snowspeeder can fly around to the back of a Walker and attack from the rear. A Snowspeeder cannot weaken or destroy a Walker by hitting its legs. There IS a quicker way to destroy an Imperial Walker -- by firing a missile into a "bomb hatch." BOMB HATCHES ____________ Bomb hatches are orange squares that appear from time to time on an Imperial Walker: Hit a bomb hatch and it's instant destruction! When you destroy an Imperial Walker, a new one will enter the battlefield. Each new Walker will be even tougher than the last. It will walk faster, fire its missiles more rapidly, and aim its fire more accurately. Therefore, the longer you stay in the game, the more difficult it becomes. ATTACK OF THE IMPERIAL WALKERS ______________________________ Imperial Walkers fire deadly missiles at Snowspeeders. They even have the ability to "track" your Snowspeeder and can aim their missiles by raising or lowering their heads. They can fire at Snowspeeders approaching them from behind as well as head on. DAMAGED SNOWSPEEDERS ____________________ When a Snowspeeder is hit by a Walker's missile, it becomes "damaged" and its color changes to yellow. In a damaged state, each succeeding hit increases the chances the Snowspeeder will be destroyed. A Snowspeeder can take up to 4 hits before it's destroyed. However, it can be destroyed in fewer than 4. REPAIRS _______ Land a damaged Snowspeeder in a "valley," and it's instantly repaired. The Snowspeeder will change back to its original color to show that it has its full power again. Each Snowspeeder is allowed two repairs. [Snapshot of the game screen; a damaged Snowspeeder has landed for repairs.] When your Snowspeeder is destroyed, the action stops for a moment. The next Snowspeeder will appear on screen. (You can start again whenever you're ready by pressing the direction disc.) The new Snowspeeder will pick up where the last one left off. That is, Walkers will be in the same positions and will show any damage they've already received. So try to stay out of the Walker's line of fire. If you can, try to shoot down the Walker's missiles. That's right! If you can shoot down a missile (or get very close to it without its hitting you), the Walker's missile will explode. THE FORCE * TM _________ When you hear the Rebels' theme song and your Snowspeeder begins to flash, "The Force is with you." The Force will be with you for about 20 seconds. During this time, your Snowspeeder is all-powerful. It cannot be damaged; it cannot be destroyed. So when you gain The Force, move right in on an Imperial Walker and fire away! NOTE: If you've already had your Snowspeeder repaired and you gain The Force, you can have your Snowspeeder repaired twice more. END OF GAME ___________ The game ends when the lead Imperial Walker reaches the power generator -- or -- when the last of your Snowspeeders is destroyed. To play again, press RESET, then press ENTER and select the appropriate number of players and the game level at which you wish to play. GAME VARIATIONS _______________ THE EMPIRE STRIKES BACK has 4 game variations. (See Game Selection Box.) Game variations are described as follows: Smart Bombs. Sometimes a bomb hatch will release a "smart bomb" that will actually follow your Snowspeeder. You can try to shoot it down for points or you can try to outfly it until it disappears from the screen. If a smart bomb hits your Snowspeeder it will either damage or destroy the Snowspeeder. (Smart bombs do more damage than missiles. So if your Snowspeeder is already damaged when hit by a smart bomb, the smart bomb will probably destroy it.) Solid Walkers. When you play a game with Solid Walkers, you're in for some precision flying. With Solid Walkers, you CANNOT fly your Snowspeeder into the Walker's body (although you can fly through its legs). If yo do, your Snowspeeder will blow up -- but not without weakening the Walker. Fly into a Walker weakened to blue, and Walker is destroyed. TWO-PLAYER GAMES ________________ In a two-player game, players alternate as Rebel Snowspeeder commanders flying one Snowspeeder on a turn. The left player goes first. Each player's score is displayed throughout the game. The first player's score is to the left; the second player's score to the right. - In a two-player game, when the lead Walker blows up the power generatoe, you're out of the game. Your opponent, however, may continue to play as long as he or she can defend the power generator. REBEL STRATEGY HINTS ____________________ a) Remember to watch the radar band for the positions of all Walkers (especially the lead one) and to keep track of which Walker you're battling on screen. b) Try to weaken the LEAD Walker WITHOUT DESTROYING IT. If you do, the lead Walker will slow down the walking speed of all the others. This will give you more time to weaken and destroy the other Walkers before the lead one reaches the power generator. Also try to weaken and slow down the LAST Imperial Walker on the radar band WITHOUT DSETROYING IT. This will help delay and entrance of new and tougher Walkers that replace the ones you destroy. c) Try to get the Walker to track your Snowspeeder in one direction, then quickly move out of its line of fire and attack it from a safe position. d) In a game with Solid Walkers, you may want to crash your Snowspeeder into the Walker's body if you know you can't destroy the Walker before it reaches the power generator. By doing so, you score 25 points and stay in the game -- if you have Snowspeeders remaining in the battle. JOIN THE OFFICIAL STAR WARS TM FAN CLUB! ________________________________________ and receive - A beautiful "RETURN OF THE JEDI" Mambership kit. - A subscription to "BANTHA TRACKS," the club's official newsletter. - Participate in special club-sponsored contests. - Purchase genuine collector's items. - Utilize the question and answer service. - Become an official Star Wars pen pal. Please mail this application form along with $6.00, ($7.00 Canadian, $8.00 Foreign -- U.S. currency only) to: .............................................................................. . . . Official STAR WARS Fan Club . . P.O. Box 2202, Dept. PB . . San Rafael, CA 94912 U.S.A. . . . . . . Name _____________________________________________ Age ___________________ . . (please print) . . . . Address __________________________________________________________________ . . . . . . City ________________________________________ State ______________________ . . . . . . Country __________________________________ Zip/Postal Code _______________ . . . . Please send checks or money orders -- NO CASH. Allow 4-8 weeks for . . delivery of membership kit. BANTHA TRACKS is published during the months . . of February, May, August, and November. . . . .............................................................................. TM: @ Lucasfilm Ltd. (LFL) 1983. Satisfaction Guaranteed. 180-DAY LIMITED WARRANTY ________________________ PARKER BROTHERS warrants, subject to the conditions below, that if the components of this product prove defective because of improper workmanship or material during the period of 180 days from the date of original purchase, PARKER BROTHERS will repair the product or replace it with a new or repaired unit, without charge, or will refund the purchase price. CONDITIONS: 1. Proof of Purchase: The retail sales receipt or other proof of purchase must be provided. 2. Proper Delivery: The product must be shipped pre-paid, or delivered to PARKER BROTHERS (address: 190 Bridge Street, Salem, MA 01970, Attention: Quality Control Dept.) for servicing, either in the original package or in a similar package providing an equal degree of protection. 3. Unauthorized Repair, Abuse, etc.: The product must not have been previously altered, repaired or serviced by anyone other than PARKER BROTHERS; the product must not have been subjected to an accident, misuse or abuse. REPAIRS AFTER EXPIRATION OF WARRANTY: If the product malfunctions after the 180-day warranty period you may ship the product prepaid and enclosed with a check or money order for $8.00 to Parker Brothers. Parker Brothers will, at its option, subject to the conditions above, repair the product or replace it with a new or repaired unit, subject to availability of parts. If replacement units or required parts are not available, the $8.00 payment will be refunded. EXCEPT TO THE EXTENT PROHIBITED BY APPLICABLE LAW, ALL IMPLIED WARRANTIES MADE BY PARKER BROTHERS IN CONNECTION WITH THE PRODUCT, INCLUDING THE WARRANTY OF MERCHANTABILITY, ARE LIMITED IN DURATION TO A PERIOD OF 180 DAYS FROM THE DATE OF PURCHASE; AND NO WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING THE WARRANTY OF MERCHANTABILITY, SHALL APPLY TO THIS PRODUCT AFTER SAID PERIOD. SHOULD THIS PRODUCT PROVE DEFECTIVE IN WORKMANSHIP AND MATERIAL, THE CONSUMER'S SOLE REMEDY SHALL BE SUCH REPAIR, REPLACEMENT OR REFUND AS IS HEREIN ABOVE EXPRESSLY PROVIDED, AND UNDER NO CIRCUMSTANCES SHALL PARKER BROTHERS BE LIABLE FOR ANY LOSS OR DAMAGE DIRECT OR CONSEQUENTIAL, ARISING OUT OF THE USE OF, OR INABILITY TO USE, THIS PRODUCT. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR THE EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. SCORING _______ Hitting an Imperial Walker ........................................ 1 point Shooting down a Walker's missile in flight ........................ 10 points Crashing Snowspeeder into Walker without destroying Walker ........ 25 points Destroying an Imperial Walker ..................................... 50 points Hitting a bomb hatch .............................................. 100 points Shooting down a smart bomb ........................................ 100 points BONUS: For every 2,000 points scored, you'll receive one extra Snowspeeder GAME SELECTION BOX __________________ ______________________________________________________________________________ | | | The higher the game number, the faster the Walkers approach, the more | | repidly they fire their missiles, and the better they aim their fire. | | | | Game Numbers Game Variations | | 1 None | | 2 Solid Walkers | | 3 Smart Bombs | | 4 Solid Walkers and Smart Bombs | |____________________________________________________________________________| If you should have any difficulty operating or playing THE EMPIRE STRIKES BACK, call our Electronic Service Department at these toll-free numbers: In Massachusetts 1-800-892-0297 All other states 1-800-225-0540 (not available in Alaska, Hawaii, or Canada) Lines are open 8:30 a.m. to 4:30 p.m. (EST) Mon.-Fri. (excluding holidays) If you are unable to reach us via the Answer Service Line or if you have any questions or comments about STAR WARS: THE EMPIRE STRIKES BACK, write to the Consumer Response Department in the location nearest you: In the U.S.A.: Parker Brothers, P.O. Box 1012, Beverly, MA 01915. In Australia and New Zealand: Toltoys Pty. Ltd., 104 Bourke Road, Alexandria, N.S.W. 2015. In the United Kingdom: Palitoy Company, Owen Street, Coalville, Leicester LE6 2DE England.